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Fey are supernatural creatures with a special connection to nature. They tend to be associated with the Prime Material and Elemental planes, but their Courts wander the more nature and chaos oriented Outer Planes as well.

True fey are about the height and weight of elves, and take a variety of forms from the perfectly beauty of the Nymph to the handsome savagery of the Satyr. The winged Gloura, goat-legged Fauns, and powerful Verdant Princes might also be classified as True Fey.

All Fey get Sylvan as a racial language.

Racial Traits:[]

- Ability Adjustments: +2 Dexterity, +2 Wisdom, +2 Charisma.

- Low Light Vision: Can see in areas with low light better than usual.

- Hardiness vs. Enchantments: True Fey are granted immunity to magic sleep effects, and receive a +2 racial saving throw bonus against enchantment spells or effects.

- Damage Reduction 5 / Cold Iron: True Fey ignore the first five physical damage from any weapon that is not cold iron.

- Fey Traits: At level one (post character creation) True Fey get a choice between one of the following fey traits:

- Fey Magic: Butterfly wing visual, 20% extra movement speed, Hypnotism (five minute cooldown)

- Fey Senses: Tail visual, Scent feat

- Kiss of Enchantment: The fey can attempt to dominate a target with a kiss.

- Pan Pipes: Sleep (five minute cooldown) , Fear (five minute cooldown)

- Fey Pranks: Invisibility (five minute cooldown), Glamer (five minute cooldown)

- Aspect of the Seasons: A fey can channel the might of the seasons, gaining both an ability and a physical trait representing that season.

- Favored Class: Warlock. A multiclass True Fey's warlock class does not count when determining whether he takes an experience point penalty for multiclassing. .

- Level Adjustment +2: True Fey are more powerful and gain levels more slowly than other races. It will take more experience for a True Fey to reach level 2 than it would for normal races, for example.

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