Treants combine features of trees and humans. They are peaceful by nature but deadly when angered. They hate evil and the unrestrained use of fire, considering themselves guardians of the trees.
Racial Traits: Edit
Ability Adjustments: +2 Strength, -2 Dexterity, +2 Constitution, +1 Wisdom
Natural Armor: +1 (stacking).
Darkvision: Treants can see in the dark up to 60 feet.
Damage reduction: Treants are resistant to weapon damage and gain damage reduction of 10/slashing.
Fire Vulnerability: Treants are vulnerable to fire, and suffer 50% more damage from any fire source.
Animate Tree: Summons a small treant. Summoned treant's power is based on character level. (5 cooldown)
Large: Treants are Large creatures and can wield larger weapons, but cannot properly grip small weapons. They suffer a -1 penalty to AC.and attack rolls, a -4 penalty to stealth and detection rolls, and receive a +4 bonus to grapple and knockdown rolls.
Favored Class: Fighter. A multiclass treants's fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
Level Adjustment +2: Treants are more powerful and gain levels more slowly than other races. It will take more experience for a treant to reach level 2 than it would for normal races, for example.
A Treant may take levels in the Racial Prestige Class Plant.
*can use the creature weapon Treant Slam (Damage bonus: Bludgeoning 2d6, Massive Crits 2d6 Medium Size at first level) optionally