Sigil NWN2 PW Wiki
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This page is for referencing the item-based trap system. For the cooldown-based feats, click here.


Traps are currently crafted by using recipe items, found in the Hive Ward Nightmarket.

Spike[]

  • Minor: 2d6 piercing (DC 15 Reflex for half)
  • Average: 5d6 piercing (DC 15 Reflex for half)
  • Strong: 10d6 piercing (DC 15 Reflex for half)
  • Deadly: 20d6 piercing (DC 15 Reflex for half)
  • Epic: 35d6 piercing (DC 15 Reflex for half)

Holy[]

  • Minor: 2d12 divine damage vs. undead; 2d6 divine damage to anything else
  • Average: 4d12 divine damage vs. undead; 4d6 divine damage to anything else
  • Strong: 6d12 divine damage vs. undead; 6d6 divine damage to anything else
  • Deadly: 8d12 divine damage vs. undead; 8d6 divine damage to anything else
  • Epic: 10d12 divine damage vs. undead; 10d6 divine damage to anything else

Tangle[]

  • Minor: Entangle for 3 rounds (DC 20 Reflex reduces to slow) in medium area
  • Average: Entangle for 5 rounds (DC 25 Reflex reduces to slow) in medium area
  • Strong: Entangle for 8 rounds (DC 30 Reflex reduces to slow) in large area
  • Deadly: Entangle for 12 rounds (DC 35 Reflex reduces to slow) in large area
  • Epic: Entangle for 17 rounds (DC 40 Reflex reduces to slow) in huge area

Blob of Acid[]

  • Minor: 3d6 acid damage (DC 15 Reflex for half); hold for 2 rounds (DC 15 Fortitude resists)
  • Average: 5d6 acid damage (DC 20 Reflex for half); hold for 3 rounds (DC 20 Fortitude resists)
  • Strong: 12d6 acid damage (DC 25 Reflex for half); hold for 4 rounds (DC 25 Fortitude resists)
  • Deadly: 18d6 acid damage (DC 30 Reflex for half); hold for 5 rounds (DC 30 Fortitude resists)
  • Epic: 25d6 acid damage (DC 35 Reflex for half); hold for 6 rounds (DC 35 Fortitude resists)

Fire[]

  • Minor: 5d6 fire damage (DC 18 Reflex for half) in medium area
  • Average: 8d6 fire damage (DC 20 Reflex for half) in medium area
  • Strong: 15d6 fire damage (DC 23 Reflex for half) in large area
  • Deadly: 25d6 fire damage (DC 26 Reflex for half) in large area
  • Epic: 37d6 fire damage (DC 30 Reflex for half) in huge area

Electrical[]

  • Minor: 8d6 electrical damage (DC 19 Reflex for half); hits up to 3 additional targets in large area
  • Average: 15d6 electrical damage (DC 22 Reflex for half); hits up to 4 additional targets in large area
  • Strong: 20d6 electrical damage (DC 26 Reflex for half); hits up to 5 additional targets in large area
  • Deadly: 30d6 electrical damage (DC 28 Reflex for half); hits up to 6 additional targets in large area
  • Epic: 40d6 electrical damage (DC 32 Reflex for half); hits up to 8 additional targets in large area

Poison[]

  • Minor: 1d6 DEX primary / 1d6 DEX secondary poison (DC 18 Fortitude negates) in medium area
  • Average: 1d6 CON primary / 2d6 CON secondary poison (DC 20 Fortitude negates) in medium area
  • Strong: 2d6 CON primary / 2d6 CON secondary poison (DC 18 Fortitude negates) in large area
  • Deadly: 3d6 CON primary / 3d6 CON secondary poison (DC 20 Fortitude negates) in large area
  • Epic: 2d8 STR primary / 2d8 STR secondary poison (DC 28 Fortitude negates) in huge area

Frost[]

  • Minor: 2d4 cold damage (no save); paralyze for 1 round (DC 14 Fortitude negates)
  • Average: 4d4 cold damage (no save); paralyze for 2 rounds (DC 18 Fortitude negates)
  • Strong: 6d4 cold damage (no save); paralyze for 3 rounds (DC 22 Fortitude negates)
  • Deadly: 8d4 cold damage (no save); paralyze for 4 rounds (DC 26 Fortitude negates)
  • Epic: 10d4 cold damage (no save); paralyze for 5 rounds (DC 30 Fortitude negates)

Acid Splash[]

  • Minor: 10d8 acid damage (DC 10 Reflex for half) in medium area
  • Average: 13d8 acid damage (DC 14 Reflex for half) in medium area
  • Strong: 16d8 acid damage (DC 18 Reflex for half) in large area
  • Deadly: 19d8 acid damage (DC 22 Reflex for half) in large area
  • Epic: 22d8 acid damage (DC 26 Reflex for half) in huge area

Sonic[]

  • Minor: 2d4 sonic damage (no save); stun for 1 round (DC 12 Will save negates)
  • Average: 3d4 sonic damage (no save); stun for 2 rounds (DC 14 Will save negates)
  • Strong: 5d4 sonic damage (no save); stun for 3 rounds (DC 17 Will save negates)
  • Deadly: 8d4 sonic damage (no save); stun for 4 rounds (DC 20 Will save negates)
  • Epic: 12d4 sonic damage (no save); stun for 5 rounds (DC 25 Will save negates)

Negative Energy[]

  • Minor: 2d6 negative energy damage (no save); 2 STR drain (DC 12 Fortitude negates)
  • Average: 4d6 negative energy damage (no save); 4 STR drain (DC 15 Fortitude negates)
  • Strong: 6d6 negative energy damage (no save); 6 STR drain (DC 18 Fortitude negates)
  • Deadly: 8d6 negative energy damage (no save); 8 STR drain (DC 21 Fortitude negates)
  • Epic: 12d6 negative energy damage (no save); 10 STR drain (DC 25 Fortitude negates)
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