This page is for referencing the item-based trap system. For the cooldown-based feats, click here.
Traps are currently crafted by using recipe items, found in the Hive Ward Nightmarket.
Spike[]
- Minor: 2d6 piercing (DC 15 Reflex for half)
- Average: 5d6 piercing (DC 15 Reflex for half)
- Strong: 10d6 piercing (DC 15 Reflex for half)
- Deadly: 20d6 piercing (DC 15 Reflex for half)
- Epic: 35d6 piercing (DC 15 Reflex for half)
Holy[]
- Minor: 2d12 divine damage vs. undead; 2d6 divine damage to anything else
- Average: 4d12 divine damage vs. undead; 4d6 divine damage to anything else
- Strong: 6d12 divine damage vs. undead; 6d6 divine damage to anything else
- Deadly: 8d12 divine damage vs. undead; 8d6 divine damage to anything else
- Epic: 10d12 divine damage vs. undead; 10d6 divine damage to anything else
Tangle[]
- Minor: Entangle for 3 rounds (DC 20 Reflex reduces to slow) in medium area
- Average: Entangle for 5 rounds (DC 25 Reflex reduces to slow) in medium area
- Strong: Entangle for 8 rounds (DC 30 Reflex reduces to slow) in large area
- Deadly: Entangle for 12 rounds (DC 35 Reflex reduces to slow) in large area
- Epic: Entangle for 17 rounds (DC 40 Reflex reduces to slow) in huge area
Blob of Acid[]
- Minor: 3d6 acid damage (DC 15 Reflex for half); hold for 2 rounds (DC 15 Fortitude resists)
- Average: 5d6 acid damage (DC 20 Reflex for half); hold for 3 rounds (DC 20 Fortitude resists)
- Strong: 12d6 acid damage (DC 25 Reflex for half); hold for 4 rounds (DC 25 Fortitude resists)
- Deadly: 18d6 acid damage (DC 30 Reflex for half); hold for 5 rounds (DC 30 Fortitude resists)
- Epic: 25d6 acid damage (DC 35 Reflex for half); hold for 6 rounds (DC 35 Fortitude resists)
Fire[]
- Minor: 5d6 fire damage (DC 18 Reflex for half) in medium area
- Average: 8d6 fire damage (DC 20 Reflex for half) in medium area
- Strong: 15d6 fire damage (DC 23 Reflex for half) in large area
- Deadly: 25d6 fire damage (DC 26 Reflex for half) in large area
- Epic: 37d6 fire damage (DC 30 Reflex for half) in huge area
Electrical[]
- Minor: 8d6 electrical damage (DC 19 Reflex for half); hits up to 3 additional targets in large area
- Average: 15d6 electrical damage (DC 22 Reflex for half); hits up to 4 additional targets in large area
- Strong: 20d6 electrical damage (DC 26 Reflex for half); hits up to 5 additional targets in large area
- Deadly: 30d6 electrical damage (DC 28 Reflex for half); hits up to 6 additional targets in large area
- Epic: 40d6 electrical damage (DC 32 Reflex for half); hits up to 8 additional targets in large area
Poison[]
- Minor: 1d6 DEX primary / 1d6 DEX secondary poison (DC 18 Fortitude negates) in medium area
- Average: 1d6 CON primary / 2d6 CON secondary poison (DC 20 Fortitude negates) in medium area
- Strong: 2d6 CON primary / 2d6 CON secondary poison (DC 18 Fortitude negates) in large area
- Deadly: 3d6 CON primary / 3d6 CON secondary poison (DC 20 Fortitude negates) in large area
- Epic: 2d8 STR primary / 2d8 STR secondary poison (DC 28 Fortitude negates) in huge area
Frost[]
- Minor: 2d4 cold damage (no save); paralyze for 1 round (DC 14 Fortitude negates)
- Average: 4d4 cold damage (no save); paralyze for 2 rounds (DC 18 Fortitude negates)
- Strong: 6d4 cold damage (no save); paralyze for 3 rounds (DC 22 Fortitude negates)
- Deadly: 8d4 cold damage (no save); paralyze for 4 rounds (DC 26 Fortitude negates)
- Epic: 10d4 cold damage (no save); paralyze for 5 rounds (DC 30 Fortitude negates)
Acid Splash[]
- Minor: 10d8 acid damage (DC 10 Reflex for half) in medium area
- Average: 13d8 acid damage (DC 14 Reflex for half) in medium area
- Strong: 16d8 acid damage (DC 18 Reflex for half) in large area
- Deadly: 19d8 acid damage (DC 22 Reflex for half) in large area
- Epic: 22d8 acid damage (DC 26 Reflex for half) in huge area
Sonic[]
- Minor: 2d4 sonic damage (no save); stun for 1 round (DC 12 Will save negates)
- Average: 3d4 sonic damage (no save); stun for 2 rounds (DC 14 Will save negates)
- Strong: 5d4 sonic damage (no save); stun for 3 rounds (DC 17 Will save negates)
- Deadly: 8d4 sonic damage (no save); stun for 4 rounds (DC 20 Will save negates)
- Epic: 12d4 sonic damage (no save); stun for 5 rounds (DC 25 Will save negates)
Negative Energy[]
- Minor: 2d6 negative energy damage (no save); 2 STR drain (DC 12 Fortitude negates)
- Average: 4d6 negative energy damage (no save); 4 STR drain (DC 15 Fortitude negates)
- Strong: 6d6 negative energy damage (no save); 6 STR drain (DC 18 Fortitude negates)
- Deadly: 8d6 negative energy damage (no save); 8 STR drain (DC 21 Fortitude negates)
- Epic: 12d6 negative energy damage (no save); 10 STR drain (DC 25 Fortitude negates)