(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)
Due to exploits found with the alignment shift mechanic, it has been removed from the Thug class. Do not expect and alignment shift when taking Thug, and no rebuilds will be provided for builds that rely on the Thug alignment shift mechanic.
Bar room brawls and late night alleyway muggings are your style, you're not sneaky, and you're not miss popularity. Specializing in cheap shots and using whatever is laying around to get an advantage, whether it's a stray brick or a broken bottle is how you've learned to stay alive and make a profit in these filthy back streets.
Requirements:
Skills: None.
Feats: Weapon proficiency:Martial, Knockdown, BAB: +5.
Class Features:
- Hit Die: d8
- Base Attack Bonus: High.
- High Saves: Fortitude.
- Weapon Proficiencies: None.
- Armor Proficiencies: None.
- Skill Points: 4 + Int modifier.
- Class Skills: Bluff, Intimidate, Lore, Craft Weapon, Craft Armour, Survival, Set Trap, Craft Trap, Disable Trap, Parry, Taunt.
- Disgraceful: Upon becoming a Thug you suffer a 5 point penalty to Diplomacy, and a -2 penalty to spot, listen, and search
- Reckless Attack: At 2nd level, once per 2 minutes a Thug can make a charge attack. The effect lasts for 2 rounds. During this time they gain 1 additional attack, a 50% movement speed increase, and base weapon damage rolls are maximized. However, for 1 round afterwards they are slowed by 50% and they suffer a 4 point penalty to (Dodge) AC.
- Sneak Attack: At level 1 the Thug gains 1d6 sneak attack. This increases to 2d6 at level 3 and 3d6 at level 5.
- Impromptu Sneak Attack: At level 2 gain Impromptu sneak attack which allows you to deny your opponent their dexterity bonus for 1 round (cooldown 2 minutes). At level 4 this becomes the improved version (cooldown 18 seconds).
- Improved Reckless Attack: At level 5, once per 30 seconds a Thug can make a charge attack. The effect lasts for 2 rounds. During this time they gain 2 additional attacks, a 100% movement speed increase, and base weapon damage rolls are maximized. There is no penalty after the charge unlike with the basic version of this feat.