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Character study04 by tahra-d4yuoc0

(Note: this is a new Prestige Class that replaces the old Dwarven Defender Prestige Class.)

Requirements:[]

Alignment: Any Lawful

Base Attack Bonus: +7

Feats: Dodge, Toughness

Race: None (Note: there is no special race requirement for Stalwart Defender assuming the race can be lawful.)

Class Features:[]

Hit Dice: d12

Base Attack Bonus: High

High Saves: Fortitude, Will

Proficiences: Weapons (simple, martial), armor (light, medium, heavy), as well as shields (including tower shields)

Skill Points: 2 + Int Modifier

Class Skills: Craft (armor), Craft (weapon), Intimidate, Listen, Parry, Spot, Taunt

Level Features Gained
1 Improved Defense +1, Vigorous Challenge I
2 Uncanny Dodge
3 Vigorous Challenge II
4 Improved Defense +2
5 Defensive Stance
6 DR 3/-
7 Improved Defense +3
8 Improved Uncanny Dodge
9 Vigorous Challenge III
10 Improved Defense +4, Ultimate Bulwark, DR 6/-

Vigorous Challenge: The Stalwart Defender can issue a challenge to draw the attention of nearby enemies. Foes within 20 feet will be forced to attack the Stalwart Defender for at least one round (spellcasting is NOT interrupted). For 18 seconds, the Stalwart Defender will receive a -50 penalty to Hide and Move Silently skills. At 3rd level, it will also grant temporary health points (for 18 seconds), to the Stalwart Defender and his allies, equal to 5 + Stalwart Defender's Constitution Modifier. At 9th level, the radius doubles, increasing to 40 feet. This ability has a 18 seconds cooldown and does not affect hostile Player Characters.

Uncanny Dodge1: The Stalwart Defender [is intended to] retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Improved Uncanny Dodge: Grants total immunity to sneak attacks.

Improved Defense: The Stalwart Defender receives +1 dodge bonus to AC at 1st, 4th, 7th, and 10th level for a total of +4 dodge bonus to AC by 10th level.

Defensive Stance: The Stalwart Defender can become a bastion of defense. He gains Immunity to Knockdowns and +4 to Dodge Armor Class, but receives a -4 penalty to his Attack Bonus and 20% spell failure. This ability can be toggled on and off with a 18 seconds cooldown. [Note: This will not appear in the combat modes UI, you will have to drag the feat to the action bar like normal active feats.]

Damage Resistance: At 6th level the Stalwart Defender gains DR 3/-. This increases to DR 6/- at 10th level.

Ultimate Bulwark: The Stalwart Defender and all allies within 40 feet gain Damage Immunity to all sources equal to 10% + 1% per Stalwart Defender's CON modifier. This is a permanent aura. (Note: this reduction is applied after every other form of mitigation and multiple Ultimate Bulwarks originating from different Stalwart Defenders do not stack.)

1 Bug (2/22/17) Uncanny Dodge is currently bugged, and does not function.

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