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Planescape Setting

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Welcome, addle-cove! Welcome to the worlds beyond your world, the great wheel of the cosmos. This is a great place! Where else can a poor sod mingle with minions of the great powers, or sail the astral ocean, or visit the flaming courts of the City of Brass, or even battle fiends on their home turf? Hey, welcome to the lands of the living and the dead!

This wiki holds all mechanics and RP information about the Sigil: City of Doors, a Neverwinter Nights 2 Persistent World using the Planescape setting. Take a look around!

In order to play at Sigil you will need Neverwinter Nights and both expansions (You can get them here ) . Once you have them, take a look here, how to get started . A look at the Server Rules also wont hurt ;)

The City of Doors is different

Ps ms 008a
Sigil is a neutral place where all kind of creatures meet - Devils, Devas, Giants, Feys and even Dragons show up once a time. How does that work? The Harmonium, the largest of the fifteen factions of Sigil, is responsible for the peace within the city (not everywhere). It does not matter if you are an astral deva or a red dragon. Violate the harmonium's laws and you end in jail.


Sigil is governed by the rule of three: The Harmonium arrest, the Guvners try, and the Mercykillers sentence and punish the guilty. A lawful evil Baatezu might join the Harmonium so he can bring the paladin, that just stalked a chaotic evil succubus, into jail, while an Archon might join the Guvners to set the Paladin free. It may also occur that a Mercykiller Deva and a Mercykiller Baatezu work together to deliver a sentence to an escaped prisoner, although with different motivation behind.

One could say that alignments are lived through factions rather then through direct confrontation (although that sometimes happens, too).

Feel free to check out our Forums for update notes, faction roleplay, in-character posts and many more.


Community content is available under CC-BY-SA unless otherwise noted.