Shambler 0

Plants are vegetable creatures, that share common traits among with other representatives of their type. As plant creature becomes, it becomes even more powerful, and aquires advanced traits.

Requirements: Edit

Race: Plant (Myconid or Treant)

Base Attack Bonus: +2

Class Features Edit

Hit Die: d10

Base Attack Bonus: High.

High Saves: Fortitude and Will.

Skill Points: 3 + Int Modifier.

Class Skills: Concentration, Hide, Listen, Move Silently, Spot and Survival.

Level 1: Genesis, Armor of Nature, +2 Strength.

Level 3: Overgrowth, +2 Constitution.

Level 5: +2 Strength.

Level 6: Tough Roots, +1 Constitution.

Genesis: At 1st level, Plant becomes immunie to mind affecting spells and effects.

Armor of Nature: Plant gains bonus to his dodge armor class that equals Plant Class Level.

Overgrowth: At 3rd level, Plant gains immunity to hold, paralysis and stun.

Tough Roots: At 6th level, Plant becomes immune to sneak attacks and critical hits.

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