Plants are vegetable creatures, that share common traits among with other representatives of their type. As plant creature becomes, it becomes even more powerful, and aquires advanced traits.
Requirements:
Race: Plant.
Base Attack Bonus: +2
Class Features
Hit Die: d10
Base Attack Bonus: High.
High Saves: Fortitude and Will.
Skill Points: 3 + Int Modifier.
Class Skills: Concentration, Hide, Listen, Move Silently, Spot and Survival.
Level 1: Genesis, Armor of Nature, +2 Strength.
Level 3: Overgrowth, +2 Constitution.
Level 5: +2 Strength.
Level 6: Tough Roots, +1 Constitution.
Genesis: At 1st level, Plant becomes immunie to mind affecting spells and effects.
Armor of Nature: Plant gains bonus to his dodge armor class that equals Plant Class Level.
Overgrowth: At 3rd level, Plant gains immunity to hold, paralysis and stun.
Tough Roots: At 6th level, Plant becomes immune to sneak attacks and critical hits.