Plants are vegetable creatures, that share common traits among with other representatives of their type. As plant creature becomes, it becomes even more powerful, and aquires advanced traits.
Base Attack Bonus: +2
Class Features Edit
Hit Die: d10
Base Attack Bonus: High.
High Saves: Fortitude and Will.
Skill Points: 3 + Int Modifier.
Class Skills: Concentration, Hide, Listen, Move Silently, Spot and Survival.
Level 1: Genesis, Armor of Nature, +2 Strength.
Level 3: Overgrowth, +2 Constitution.
Level 5: +2 Strength.
Level 6: Tough Roots, +1 Constitution.
Genesis: At 1st level, Plant becomes immunie to mind affecting spells and effects.
Armor of Nature: Plant gains bonus to his dodge armor class that equals Plant Class Level.
Overgrowth: At 3rd level, Plant gains immunity to hold, paralysis and stun.
Tough Roots: At 6th level, Plant becomes immune to sneak attacks and critical hits.