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Requirements:[]

Alignment: Any non-good.

Spellcasting: The ability to cast 3rd-level arcane, or Eldritch Blast 4d6.

Class Features:[]

Hit Die: d6

Base Attack Bonus: Low

High Saves: Will

Skill Points: 2 + Int modifier

Class Skills: Concentration, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Heal, Hide, Listen, Lore, Move Silently, Spellcraft

Total Levels: 7

Level Features gained Caster Level
1 +1 Caster Level
2 Animate Dead +1 Caster Level
3 Darkvision, Undead Graft I +1 Caster Level
4 Summon Undead +1 Caster Level
5 Deathless Vigor, Undead Graft II +1 Caster Level
6 Tough as Bone, Undead Cohort +1 Caster Level
7 Bone Skin, Deathless Master's Touch, Deathless Mastery +1 Caster Level


Animate Dead: A 2nd-level pale master can use animate dead as a spell-like ability once per day.

Darkvision: At 3rd level, the pale master gains the ability to see in the dark up to 60 feet.

Undead Graft: At 3rd level, the pale master performs a horrific operation that replaces one of their arms with a supernaturally-animated, undead appendage. The pale master may make a touch attack with this arm that paralyzes the target twice per day. At 5th level, the pale master may use this touch attack three times per day. At 7th level, this feat becomes obsolete as all charges are used instead for Deathless Master's Touch.

Summon Undead: At 4th level, the pale master can use create undead as a spell-like ability once per day.

Deathless Vigor: At 5th level, the pale master gains a +4 bonus to their Fortitude saves.

Tough as Bone: At 6th level, the pale master becomes more and more like one of the implacable undead. They gain immunity to hold, paralysis, and stun effects.

Undead Cohort: At 6th level, the pale master can use create greater undead as a spell-like ability once per day.

Bone Skin: At 7th level, the pale master's tough, cadaverous flesh gives them a +4 natural armor bonus to AC. This AC stacks with enchanted sources of natural AC.

Deathless Master's Touch: At 7th level the pale master's touch becomes deadly and can instantly kill a target. This ability replaces Undead Graft and may be used three times a day. Note, that this does not bypass death immunity.

Deathless Mastery: At 7th level, the pale masters are practically undead creatures themselves. They gain immunity to critical hits.

This class benefits from the PML spell scaling system.

Modified Feats[]

Animate Dead has been modified per linked page.

Summon Undead has been modified per linked page.

Undead Cohort has been modified per linked page.

Bone Skin now only grants +4 AC (Natural) and is granted at level 7.

Undead Graft and Deathless Master's Touch now have a DC of 10 + 1/2 Character Level + Cha or Int mod.

Deathless Mastery now properly grants immunity to critical hits.

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