School: Necromancy
Spell level: cleric 2; Sorcerer/Wizard 1; innate 1
Components: Verbal, somatic
Range: medium
Area of Effect: Single
Duration: Instantaneous
Save: None
Spell resistance: Yes
A ray of negative energy slams into the target creature, doing 1d4 points of damage for every CL, capped at 12d4. Negative energy spells have a reverse effect on undead, healing instead of harming them. Every 6 PML adds an additional 1d2.
This spell can add sneak attack damage providing you have a source of sneak or death attack. For more information see: Sneak Damage on Spells.