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Kobolds are often characterized as filthy little reptiles barely better than goblins. They’re malicious but of little actual menace. Catch kobolds in their lairs, where they are almost certainly hard at work mining, and such a description might be fitting. No one ever suspected that being underestimated was the kobolds’ goal.

Kobolds are meticulous creatures with sorcery in their blood, a variety of reptile with a strong work ethic. Discounted as pests or worse by many others, kobolds are a long-suffering race with many talents and clever tricks. Only the foolish overlook the threat that kobolds actually pose.

Kobolds have close biological ties to dragons. The most important difference between the two, however, is that kobolds are cold-blooded creatures, and dragons are warmblooded. While kobolds do generate some internal body heat from taking in food and engaging in activity, they are dependent on their environment for warmth. This is one reason why they live underground, especially in their native temperate climate

Racial Traits:[]

Ability Adjustments: -2 Strength, +2 Dexterity.

Darkvision: Kobolds can see in the dark up to 60 feet.

Small: As a Small creature, a kobold gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

Light Sensitivity: Kobolds suffer a -1 penalty on attack rolls in sunlight.

Trap Maker: +3 racial bonus to Craft (Traps) and +2 racial bonus to Search checks.

Natural Armor +1 natural armor bonus.

Draconic Bloodline: All kobolds are possessed of some degree of dragon blood. The more able among the race undergo a special rite of passage which awakens the sorcerous power within their blood. When undergone, this grants a +1 bonus to Fortitude saving throws and Intimidate rolls, while also conferring a -1 penalty to tumble and diplomacy.

Favored Class: Any.

Level Adjustment +0

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