Few (if any) races are as well known and well feared for their psionic talent than the illithid. All illithid are born with psionic gifts and nearly all hone those gifts by training as psions specializing in the Telepathy discipline. These telepaths, combining raw innate talent with decades of study by hyperintelligent minds, are known as Mentalists. The mind blast of a mentalist is enough to shatter the will of entire raiding parties of adventurers, leaving them nice and vulnerable to their deadly brain-seeking tentacles.
Requirements:[]
Race: Mind Flayer
Class: Psion
Feat: Discipline: Telepathy
Class Features:[]
Hit Dice: d6
BAB: Low
High Saves: Will
Proficiencies: none gained.
Skill Points: 2 + Int Modifier (4 + Int Modifier at Lvl 1)
Class Skills: Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Diplomacy, Heal, Intimidate, Listen, Lore, Spellcraft, Spot, Survival, Use Magic Device.
Classlevels: 10
Power Progression: At every level save level 1, an illithid advancing in this class acquires new psionic powers as if they had taken a level in psion. Their manifester level for the purposes of calculating various power durations and effects is likewise advanced save at level 1.
Power Point Advancement: At every level, a mentalist's daily pool of power points increases as though they had taken levels in psion.
Psionic Lash Progression: A mentalist does NOT progress their psionic lash as would a psion.
Mind Blast: Starting at level 1, the illithid's 'Psionic Blast' is upgraded to a 'Mind Blast', which deals 1d6 damage and stuns its victims on a failed save vs. mind-effecting spells (damage only initially occurs on a failed save). A Mentalist's Mind Blast damage increases by 1d6 at levels 3, 5, 7, and 9. The DC for an illithid's 'Mind Blast' is 15 + charisma modifier + intelligence modifier.
Psionic Barrier: At level 2 the mentalist can call up a mental barrier that reduces damage from physical attacks. It can absorb 10 times their level in damage before expiring and provides 2 points of DR per character level. This can be used 3 times per day.
Greater Mind Blast: At level 4, Mind Blast now deals half damage to victims regardless of save. This is added to the full damage (plus stunning) dealt on a failed save.
Perfect Mind Blast: By level 8, the mentalist's Mind Blast now ignores allies in the area of effect and only targets hostile creatures.
Tower of Iron Will: At level 10, the mentalist's psionic defenses are fortified, raising its natural spell resistance to 20 + CL.