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339hallofspeakers

The headquarters of the Sign of One.

Description[]

The glistening spire atop the Hall of Speakers symbolizes the glory of the individual, a cornerstone of the Sign of One’s philosophy. A massive statue before the building underscores the point; it depicts a woman holding an entire world. Within the walls of this stately edifice, factols and plebians engage in lengthy, detailed discussions about the precepts, statutes, and decrees affecting all Cagers.

Seems amazing, but a body bound and determined to poke his sneezer around the Hall of Speakers can see quite a lot before anyone thinks to stop him. See, the Hall‘s a public place: Any sod can get in, but few get to look beneath the surface of normal legislative goings-on.

The Signer headquarters rests in a lively comer of the Clerks Ward. Street criers, scribes, touts, and couriers stay plenty busy. The Hall itself has no lawns or terraces, but rests amid the surrounding welter of affluent lodgings and domiciles. Its tall, graceful spire makes the place hard to miss. So does the titanic iron statue outfront, called “The Power of the One. ” The oval Hall itself is carved of marble. A covered arcade surrounds the building, interrupted hy two entrances: the Signer’s Portal at one end and the Speaker’s Portal at the other.

Role in the City[]

The Hall of Speakers functions as the meeting place of the Factions to discuss important matters and vote on the laws of the Cage.

See also: Index of Laws

History[]

Work in progress.

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