Goblins are small humanoids that many consider little more than a nuisance. However, if they are left unchecked, their great numbers, rapid reproduction, and evil disposition enable them to overrun and despoil civilized areas.
- Ability Adjustments: -2 Strength, +2 Dexterity.
- Darkvision: Goblins can see in the dark up to 60 feet.
- Small: Goblins are Small creatures, gaining a +1 size bonus to AC, attack rolls, and a +4 size bonus to Hide checks. However, they cannot wield larger weapons and their encumbrance limit is 3/4 of what a Medium-sized creature would have.
- Stealthy: Goblins receive a +4 racial bonus to Move Silently checks.
- Favored Class: Rogue.
- Level Adjustment: +0.