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Gehenna 1

It is a plane without charity, mercy, or pity.

It is the Oven of Perdition, the Fourfold Furnaces.

Floating in an impenetrable infinite void, the volcanic mountains of Gehenna are seemingly without base or peack. They are only finite int he strictest sense of the word, measuring hundreds of thousands of miles in each direction. A single volcanic mountain dominates each of the four layers of Gehenna, though lesser volcanic earthbergs drift and sometimes smash into the greater mountains.

- Manual of the Planes

Gatecrasher's Guide[]

"The four-fold furnaces, the fires terrible . . ." The epic poet Ioleuf saw Gehenna when he wrote this line, a berk can be sure. Gehenna's a plane were volcanos float in a great void, belching their magma sprays onto barren, lava-crusted slopes. Sulfurous steam wheezes from fumaroles, and horrid gases drift in choking clouds through the air. Not the best place for a berk to take his favorite dollymop.

Gehenna's not a forgettable place. Where else is a cutter going to see mountains peaked at both top and bottom, floating in space — mountains that are nothing but greasy black slopes, bubbling rivers of steam, and spraying plumes of lava? Is there another place where the very rock provides the carmine glow that outlines all? These are mountains where nothing is flat, nothing is green, and nothing is easy. Gehenna's void is filled with volcanic mounts, each hovering in space, unmoving except for the occasional shudder of a particularly vicious eruption.

The suffering petitioners of this plane must cling to these slopes or risk tumbling to oblivion. So they cling as they try to make little lives for themselves, pretending that nothing has changed, that this is and always has been their home. The barren bitterness of their land makes the petitioners suspicious and greedy, so much so that no petitioner on this plane will do anything without some kind of payment. Guides must be paid, answers bought, even strangers offering aid must receive compensation. This is a plane without charity, without even a glimmer of what that means.

- Guide to the Planes

Gehenna Traits[]

  • Normal Gravity
  • Normal Time
  • Infinite Size
  • Divinely Morphic: Gehenna is easily altered by deities. Other creatures find that their spells and physical efforts work normally here.
  • No Elemental Traits
  • Mildly Evil-Aligned
  • Normal Magic

Features[]

Each layer of Gehenna (called a mount) is slightly different, but each burns with an evil will. The lava flows seem to seek out the casual traveler, and fissures open under a visitor's feet as if the ground itself hungers.

Every natural slope on Gehenna slopes at least 45 degrees (except for the occasional ledge and artificial constructions), so moving from place to place is slow and dangerous. Those who slip and fall may be falling for a very long time before a ledge breaks their descent.

The Crawling City[]

A great metropolis of obsidian and ash, the Crawling City moves across Gehenna, moving from layer to layer at the will of its master, the General of Gehenna. The Crawling City moves by virtue of thousands of fiendish, fire-immune legs grafted under the massive lower deck of the city, allowing the metropolis to cling to the steepest cliff face on Gehenna and slowly ford the broadest river of lava.

(. . at least, that's one interpretation. Others say that the city is in fact alive.)

The city is home to the Yugoloth, and the General is an Ultraloth whose power is said to approach that of a deity. The city has low barracks for devilish, demonic, and other assorted elite mercenaries, and siege towers housing potent war magic. there's also a war academy where brilliant fiendish strategists teach their lore to up and coming officers bound for th eBlood War, and massive factories where smithies constantly turn out the latest in fiendish military hardware.

The Crawling City itself has never directly entered the Blood War. Ancient Prophecies tell that should it ever do so, the Blood War would finally reach a decisive conclusion in an apocalyptic final batter.

Gehenna 2

Khalas[]

The first and lowest layer, the slopes of Khalas are streaked with waterfalls and cloaked in steam, in addition to the volcanic activity that is seen on all the mounts of Gehenna. The falls never seem to find the bottom of the layer, either evaporating or disappearing into fissures. The mightiest waterfalls are those made by the River Styx as it makes its tumultuous passage across this forbidding layer.

Chamada[]

The second mount of Gehenna is the most savage. The slopes burn with constantly flowing magma so thick that solid cool ground is rare, and so bright that the glare blots out the sky itself. Cascading lava rivis sometimes harden and briefly dam the firey flow, only to explosively burst forth in new directions. Vents unexpectedly open, spewing spew ejecta, and miniature volcanoes are common. The air itself is filled with feather-soft gray ash, which falls everywhere like dread snow, often dropping visibility to zero.

Mungoth[]

The third mount is far less volcanicaly active than either Chamada or Khalas. In fact, it is quite cold and often covered by snowfalls. The light of scattered volcanic vents is akin to the light cast by a full moon, making navigation across Mungoth's icy slopes difficult.

Krangath[]

The fourth mount of Gehenna, the Dead Furnace, is devoid of volcanic activity. It went inactive millennia ago. The great mountain of the layer is a darkened pillar tumbling in the night, shrouded in silence; no wind stirs, and no light glimmers.

On the Server[]

Below are details about the areas on the server currently, including documentation on the portal key, location, puzzles, and monsters. Spoiler warning!

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Gehenna 3

Portal: Lower Ward - Portal is in the factory entrance, near the Laboratory

Key: Torch, which you can get from barrels and crates in the Market Ward Tunnels

Level Range: ~25ish

There are two Gehenna areas - a cave system, which is where the portal leads, and an exterior slopes area. The Cave system is home to a few encounters and a small treasure "chest." The exterior is home to a Yugoloth trading encampment, a few more encounters, a treasure "chest", and a shrine that allows you to summon the quest giver for the Soul Contracts quest.

Encounters[]

The encounters are made up of Yeth Hounds, Hagspawn, and Petitioners, with the occasional Night Hag.

CR: 24-28 (Night hags go up to 31)

Yugoloth Trading Encampment[]

There is a store, which sells a random assortment of items. The following enchantments can appear on the store's inventory: +7 AC vs. Law, +7 AC vs. Chaos, +3d6 damage vs. Law, +3d6 damage vs. Chaos, Damage Resistance vs. Fire, Damage Resistance vs. Acid. The mezzoloth trader also sells 3 saints hearts, which can be used to summon the Soul Contracts questgiver, and also yield good essences.

The store re-generates its inventory approximately once an hour.

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