Like most giant types, frost giants are big, strong, and mean. Unlike some others, they are reckless and wantonly destructive, more likely to fight as a loose horde than in strict military formation. Their rebellious nature makes it likely for individual giants to strike out on their own to escape a tribal rival and come into contact with groups of adventurers.
Requirements[]
Race: Frost Giant
Base Attack Bonus: +2
Class Progression[]
Level | Features Gained | AC Increase (Total) | Stat Increase (Total) |
---|---|---|---|
1 | +1 AC (+3) | +2 STR (+6) | |
2 | Power Attack | +1 AC (+4) | +1 CON (+3) |
3 | Giant Stride 10% | +1 AC (+5) | +2 STR (+8) |
4 | Cold Subtype | +1 AC (+6) | +2 CON (+5) |
5 | Giant Stride 20% | +1 AC (+7) | +2 STR (+10) |
6 | +2 CON (+7) | ||
7 | Giant Stride 30% | +4 STR (+14) |
Class Features[]
Hit Die: d10
Base Attack Bonus: High
High Saves: Fortitude
Skill Points: 2 + Int Modifier
Class Skills: Craft Weapon, Craft Armor, Intimidate, Lore, Spot
Total Class Levels: 7
Giant Strength: At 1st, 3rd, and 5th levels, Frost Giants gain an additional +2 to Strength. At 7th level, Frost Giants gain an additional +4 to Strength, giving them a total of +10 (+14 with racial bonus).
Natural Armor: At 1st through 5th levels, Frost Gaints gain an additional point of (non-stacking?) Natural AC up to a total of +5 (+7 with racial bonus).
Giant Durability: At 2nd level, Frost Giants gain an additional +1 to Constitution. At 4th and 6th levels, Frost Giants gain an additional +2 Constitution, giving them a total of +5 (+7 with racial bonus).
Power Attack: At 2nd level, Frost Giants gain the feat Power Attack.
Giant Stride: At 3rd level, Frost Giants are able to take much larger strides than average humanoids, resulting in a +10% movement speed bonus. This bonus increases to +20% at 5th level, and +30% at 7th level.
Cold Subtype: At 4th level, Frost Giants become totally immune to Cold damage, but their vulnerability to Fire damage also increases.