Fire Mephits hail from the Elemental Plane of Fire. These imp-like creatures are often summoned by conjurers along with other mephits..
- Ability Adjustments: +2 Intelligence, +2 Charisma.
- Darkvision: Fire Mephits can see in the dark up to 60 feet.
- Immunity to Fire: Fire Mephits are not harmed by Fire.
- Natural Armor: Fire Mephits receive a +4 bonus to natural armor. This bonus does NOT stack with bonuses from magic or items.
- Heat: Fire Mephits hold enough heat that their melee attacks deal an additional 1d6 fire damage.
- Fast Healing: Fire Mephits have Fast Healing 1.
- Vulnerability to Cold: Fire Mephits take an additional bonus of 50% from Cold damage.
- Damage Reduction: Fire Mephits have Damage Reduction 5/+1.
- Breath Weapon: Fire Mephits can breath Fire for 1d6 damage per 3 HD (with a maximum of 9d6) at will.
- Favored Class: Any.
- Level Adjustment: +1.