Many new feats have been added to the game.
Heritage:[]
Background:[]
General:[]
Armor Optimization:
- Desert Wind I (Haste), Desert Wind II (Bonus Fire damage), Desert Wind III (Fire Projectile)
- Devoted Spirit I (Weakens Enemy), Devoted Spirit II (Buffs Allies AC), Devoted Spirit III (Steals Life)
- Diamond Mind I (Weakens Enemy), Diamond Mind II (Save Increase), Diamond Mind III (Bonus Damage)
- Iron Heart I (AB Buff), Iron Heart II (Weakens Enemy), Iron Heart III (Dispels one Debuff)
- Shadow Hand I (Blinds Enemy), Shadow Hand II (Invisibility), Shadow Hand III (Dimensions Door)
- Stone Dragon I (Reduces DR), Stone Dragon II (Gain DR), Stone Dragon III (Entangle and slow Enemy)
Metamagic:[]
Barbarian:[]
- Elephant Totem
- Monkey Totem
- Bear Totem
- Snake Totem
- Tortoise Totem
- Rhino Totem
- Ancestor Spirit Totem
- Crocodile Totem
- Honey Badger Totem
- Lizard Totem
- Ancestral Weapon Totem
- Blazing Rage
- Frozen Rage
- Frantic Rage
- Chaotic Rage
- Fearless Rage
- Vigorous Rage
- Rage Senses
- Superstitious Rage
- Terrifying Rage
Fighter:[]
Creature Weapon
- Weapon Profiency (Creature Weapon)
- Weapon Focus (Creature Weapon)
- Weapon Specialization (Creature Weapon)
- Greater Weapon Focus (Creature Weapon)
- Greater Weapon Specialization (Creature Weapon)
- Epic Weapon Focus (Creature Weapon)
- Epic Weapon Specialization (Creature Weapon)
Cleric:[]
Druid:[]
- Druid of the Woods
- Druid of the Elements
- Druid of the Jungle
- Druid of the Desert
- Druid of the Underdark
- Druid of the Cold/Mountains
Psion:[]
Changes to existing Feats:[]
Heritage Feats:[]
Racial Feats:[]
- Fire Genasi: Reach for the Blaze
General Feats:[]
- Brew Potion: The costs have been reduced and new potion (like +8 str) have been introduced.
- Craft Wand: The cost to create a wand have been reduced.
- Dinosaur Companion: replaced by Improved Animal Companion.
- Feint: does not have any prerequisite.
- Persistent Spell: can be selected as a wizard bonus feat.
- Scribe Scroll: The costs to create a scroll have been reduced.
- Use Posion: Duration depends on Blackguard and Assassin Levels and new poisons have been introduced.
- Weapon finesse: now granted at level 1 to all characters. Applies to whips and creature weapons.
Class Feats:[]
- Details for each class specifically can be found here.
- Hide in plain sight: can be selected as rogue special bonus feat at levels 10, 13, 16, 19.
- Improved Uncanny Dodge: now grants full immunity to sneak attacks.
- Trapfiding: rangers will gain it at level 5.
- Smite Infidel: Has special functionality just for Knights.
Epic Feats:[]
- Bane of Enemies: granted automatically at level 20 ranger.
- Damnation
- Dragon Shape
- Epic Animal Companion: requires only 17 wisdom to qualify.
- Epic Foresight
- Epic Gate
- Epic Mage Armor
- Epic Precision: granted automatically when a character obtains 5d6 sneak attack from any source (i.e. including , frantic reactions and other class specific variants of sneak attack. This currently does not work with Death Attack).
- Epic Psionic Focus
- Entropic Husk
- Greater Ruin
- Hellball: Now includes 10d6 cold, negative and magical damage for a total of 70d6 AoE damage. Evasion bug has been fixed, and the feat now works off a 5 minute cooldown instead of uses per day.
- Mass Fowl
- Mass Impalement
- Mummy Dust
- Song of Requiem: requires just 20th level bard songs, instead of 20 levels of bard.
- Singularity
- Vampiric Feast
All items (141)
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