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Erinyes2

Legend tells that the first Erinyes were angels who fell from their lofty heights because of some temptation or misdeed. Now, the skies of the Nine Hells are littered with their descendants. Erinyes serve as scouts, servants, and even concubines for powerful devils. Unlike many other devils, Erinyes appear attractive to humans, resembling very comely women or men. They are not above taking advantage of being mistaken for the celestials the tales say they once were.

Requirements[]

Race: Baatezu

Feat: Martial Weapon Proficiency

Alignment: Lawful Evil, Lawful Neutral, or Neutral Evil

Class Features[]

Hit Die: d10

Base Attack Bonus: High

High Saves: Fortitude, Reflex

Skill Points: 4 + Int Modifier

Class Skills: Concentration, Hide, Lore, Listen, Move Silently, Parry, Spot

Total Class Levels: 6

Wings: Erinyes have wings, which allow them to move quickly.

Infernal Armor: An Erinyes skin grows resistant to blows, gaining a +2 (stacking) bonus to natural armor at level 1. This bonus increases by 1 (non-stacking) at each level.

Profane Attributes: Erinyes gain an additional +1 bonus to Strength at 1st and 4th level, giving them a total (including racial bonus) of +4. They gain an additional +1 bonus to Constitution at 2nd and 5th level, giving them a total (including racial bonus) of +4. They gain an additional +1 bonus to Dexterity at 3rd and 6th level, giving them a total (including racial bonus) of +4. 

Rope of Entanglement: Each Erinyes carries a stout rope some 50 feet long which they use to entangle opponents. An Erinyes can hurl its rope up to 20 feet; if the rope hits and succeeds in a grapple check, the opponent will be entangled for 4 rounds. This is done via opposed rolls of [1d10 + Strength or Dexterity modifier (highest)] for the Erinyes vs. [1d10 + Strength or Dexterity modifier (highest) + Size Modifier (4 for Large, 8 for Huge)] for the target. If the attack is successful, the target is Entangled for 24 seconds and receives an additional penalty to Hide, Move Silently; if a creature is immune to Entanglement, they are also immune to the penalty to their skills. If the attack is unsuccessful, the target only receives a Movement Speed penalty for 2 rounds. This ability can be used once every 42 seconds.

Infernal Immunity: At 2rd level, the Erinyes immunity to fire increases to 50%. This bonus increases to 100% at 5th level.

Bonus Feats: An Erinyes gains a bonus feat at 3rd and 6th levels. These feats are chosen from Combat Expertise, Dodge, Many Shot, Mobility, Point Blank Shot, Rapid Shot, Spring Attack, and Weapon Focus (Greatsword or Longbow).

Unholy Blight: At 4th level, an Erinyes gains Unholy Blight as a spell-like ability. The caster level is twice the characters Erinyes level, and the ability has a cooldown of 2 minutes.

Damage Reduction: At 6th level, an Erinyes gains damage reduction 5/good.

Summon Baatezu: Once per day a 6th-level Erinyes can summon another Baatezu to its aid. This creature occupies the henchman slot and grows more powerful as the Erinyes gains character levels.

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