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Enchanting System[]

First of all, you will require an item called Enchantment Focus which is sold within the Laboratory in the Lower Ward. To open up the enchanting UI, you need to use the Enchantment Focus near an enchanting bench.

You will also need the Feat

☀Craft Magical Arms and Armor

By default, weapons have 8 points to spend on enchantments, and other item types have 10 points as a base. Crafted items can have up to 3 materials added to them (of different types). Investing extra rare or valuable materials in a crafted item will give it a higher enchantment point allotment - for more details see Crafting. The max weapon point allotment is 10, and the max armor and accessory allotment is 12.

Existing attributes on dropped items maintain their point values. For instance, a Belt of Fire Giant Strength (+5 STR) drops with 5/10 allotment points already used. For enchantments not listed, the default point cost is 2, with some exceptions.

Individual enchantments require a combination of gold, gems, and essences in order to enchant.

Enchantment Bonus[]

Can be added to melee weapons, ranged weapons, ammo, and throwing weapons.

Enchantment Point Value Gold Essence Gem
Enchantment Bonus +1 0 300gp - -
Enchantment Bonus +2 0 500gp Faint Power Essence -
Enchantment Bonus +3 1 1000gp Weak Power Essence Diamond (Flawed)
Enchantment Bonus +4 2 3000gp Glowing Power Essence Diamond
Enchantment Bonus +5 3 5000gp Radiant Power Essence Diamond (Flawless)

Attack Bonus[]

Can be added to gloves.

Enchantment Point Value Gold Essence Gem
Attack Bonus +1 0 300gp - -
Attack Bonus +2 0 500gp Faint Power Essence -
Attack Bonus +3 1 1000gp Weak Power Essence Diamond (Flawed)
Attack Bonus +4 2 3000gp Glowing Power Essence Diamond
Attack Bonus +5 3 5000gp Radiant Power Essence Diamond (Flawless)

Elemental Damage[]

Can be added to melee weapons, ammo, gloves, and throwing weapons

Enchantment Point Value Gold Essence Gem
Fire Damage 1d4 1 300gp Faint Fire Essence -
Fire Damage 2d4 2 1,000gp Weak Fire Essence Rubellite (Flawed)
Fire Damage 2d6 3 3,000gp Glowing Fire Essence Rubellite
Fire Damage 3d6 4 5,000gp Radiant Fire Essence Rubellite (Flawless)
Cold Damage 1d4 1 300gp Faint Water Essence -
Cold Damage 2d4 2 1,000gp Weak Water Essence Waterstone (Flawed)
Cold Damage 2d6 3 3,000gp Glowing Water Essence Waterstone
Cold Damage 3d6 4 5,000gp Radiant Water Essence Waterstone (Flawless
Acid Damage 1d4 1 300gp Faint Earth Essence -
Acid Damage 2d4 2 1,000gp Weak Earth Essence Vanadi (Flawed)
Acid Damage 2d6 3 3,000gp Glowing Earth Essence Vanadi
Acid Damage 3d6 4 5,000gp Radiant Earth Essence Vanadi (Flawless)
Electric Damage 1d4 1 300gp Faint Air Essence -
Electric Damage 2d4 2 1,000gp Weak Air Essence Indicol (Flawed)
Electric Damage 2d6 3 3,000gp Glowing Air Essence Indicol
Electric Damage 3d6 4 5,000gp Radiant Air Essence Indicol (Flawless)
Sonic Damage 2d4 3 or 2 (glitchy) 500gp Weak Air Essence Schorl (Flawed)
Sonic Damage 2d6 4 1,000gp Glowing Air Essence Schorl

Non-resistable Damage[]

Can be added to melee weapons, ammo, gloves, and throwing weapons

Enchantment Point Value Gold Essence Gem
Magic Damage 1d6 4 5,000gp Radiant Power Essence Opal (Flawless)
Divine Damage 1d6 4 5,000gp Radiant Power Essence Sapphire (Flawless)
Negative Damage 1d6 4 5,000gp Radiant Death Essence Black Sapphire (Flawless)

Damage vs. Alignment[]

Can be added to melee weapons, ammo, gloves, and throwing weapons

Enchantment Point Value Gold Essence Gem
+1d6 damage vs. Evil 1 300gp Faint Good Essence -
+2d6 damage vs. Evil 2 500gp Weak Good Essence White Saltwater Pearl (Flawed)
+1d6 damage vs. Good 1 300gp Faint Evil Essence -
+2d6 damage vs. Good 2 500gp Weak Evil Essence Black Sapphire (Flawed)
+1d6 damage vs. Chaos 1 300gp Faint Law Essence -
+2d6 damage vs. Chaos 2 500gp Weak Law Essence Angel Tears (Flawed)
+1d6 damage vs. Law 1 300gp Faint Chaos Essence -
+2d6 damage vs. Law 2 500gp Weak Chaos Essence Black Opal (Flawed)

Keen[]

Can be added to melee weapons and throwing weapons. (Ammo is an option, but the enchantment will not take.)

Enchantment Point Value Gold Essence Gem
Keen 1 300gp - Black Diamond (Flawed)

Vampiric Regen[]

Can be added to melee weapons, ammo, gloves, and throwing weapons.

(BUG NOTE: Vamp Regen can be placed on gloves, but it will not work properly due to a bug.)

Enchantment Point Value Gold Essence Gem
 
Vampiric Regen +1 1 500gp - Bloodstone (Flawed)
Vampiric Regen +2 2 1000gp Faint Death Essence Bloodstone
Vampiric Regen +3 3 3000gp Weak Death Essence Bloodstone (Flawless)

AC Bonus[]

Can be added to Melee, Ranged, and Throwing weapons, as well as armor, shields, belts, cloaks, bracers, gloves, helms, amulets, and rings.

AC or Armor Bonus costs less points on Armor and Shields, with +5 costing 3 points, instead of the normal 5 points on everything else.

The type of AC granted is dependent on the item. Most accessories give deflection AC. Weapons give shield AC. Amulets give Natural AC.

Enchantment Point Value Gold Essence Gem
AC Bonus +1 1/0 300gp - -
AC Bonus +2 2/0 500gp Faint Power Essence -
AC Bonus +3 3/1 1,000gp Weak Power Essence Jasmal (Flawed)
AC Bonus +4 4/2 3,000gp Glowing Power Essence Jasmal
AC Bonus +5 5/3 5,000gp Radiant Power Essence Jasmal (Flawless)

On Hit Effects[]

Can be added to melee weapons, thrown weapons, ammunition, and gloves.

Enchantment Point Value Gold Essence Gem
Blindness 25% / 1 rnds @ 16 DC 1 500gp Faint Death Essence Sunstone(Flawed)
Blindness 25% / 2 rnds @ 20 DC 2 1000gp Weak Death Essence Sunstone
Blindness 25% / 3 rnds @ 24 DC 3 3000gp Glowing Death Essence Sunstone (Flawless)
Hold 25% / 1 rnds @ 16 DC 1 500gp Faint Power Essence Labradorite (Flawed)
Hold 25% / 2 rnds @ 20 DC 2 1000gp Weak Power Essence Labradorite
Hold 25% / 3 rnds @ 24 DC 3 3000gp Glowing Power Essence Labradorite (Flawless)
Silence 25% / 1 rnds @ 16 DC 1 500gp Faint Power Essence Moonstone (Flawed)
Silence 25% / 2 rnds @ 20 DC 2 1000gp Weak Power Essence Moonstone
Silence 25% / 3 rnds @ 24 DC 3 3000gp Glowing Power Essence Moonstone (Flawless)
Slow 25% / 2 rnds @ 15 DC 1 500gp Faint Earth Essence Eyestone (Flawed)
Slow 50% / 2 rnds @ 20 DC 2 1000gp Weak Earth Essence Eyestone
Slow 50% / 3 rnds @ 25 DC 3 3000gp Glowing Earth Essence Eyestone (Flawless)
Doom 25% / 3 rnds @ 24 DC 1 500gp Faint Earth Essence Carnelian
Daze 25% / 3 rnds @ 24 DC 2 1000gp Weak Earth Essence Mosstone
Fear 25% / 1 rnds @ 16 DC 1 500gp Faint Death Essence Crown of Silver (Flawed)
Fear 25% / 1 rnds @ 20 DC 2 1000gp Weak Death Essence Crown of Silver 
Fear 25% / 3 rnds @ 24 DC 3 3000gp Glowing Death Essence Crown of Silver (Flawless)

Massive Criticals[]

Can be added to melee weapons, ranged weapons, and gloves.

Enchantment Point Value Gold Essence Gem
Massive Criticals +2d4 1 500gp - Jargoon (Flawed)
Massive Criticals +3d6 2 1000gp Faint Fire Essence Jargoon

Mighty[]

Can be added to ranged weapons

Enchantment Point Value Gold Essence Gem
Mighty +1 1 300gp Faint Earth Essence -
Mighty +2 2 500gp Weak Earth Essence -
Mighty +3 3 1000gp Weak Earth Essence Aquamarine (Flawed)
Mighty +4 4 3000gp Glowing Earth Essence Aquamarine
Mighty +5 5 5000gp Radiant Earth Essence Aquamarine (Flawless)

Bonus Hit Points[]

Can be added to armor, shields, and boots.

Enchantment Point Value Gold Essence Gem
Bonus Hit Points +10 1 500gp Faint Earth Essence Bloodstone (Flawed)
Bonus Hit Points +20 2 1000gp Weak Earth Essence Bloodstone
Bonus Hit Points +30 3 3000gp Glowing Earth Essence Bloodstone (Flawless)

Resistances[]

Can be added to cloaks, armor, shields, and boots.

Enchantment Point Value Gold Essence Gem
Acid Resistance 5/- 1 300gp Faint Earth Essence
Acid Resistance 10/- 2 500gp Weak Earth Essence Jargoon (Flawed)
Acid Resistance 15/- 3 1000gp Glowing Earth Essence Jargoon
Acid Resistance 20/- 4 3000gp Radiant Earth Essence Jargoon (Flawless)
Fire Resistance 5/- 1 300gp Faint Fire Essence
Fire Resistance 10/- 2 500gp Weak Fire Essence Starlite (Flawed)
Fire Resistance 15/- 3 1000gp Glowing Fire Essence Starlite
Fire Resistance 20/- 4 3000gp Radiant Fire Essence Starlite (Flawless)
Cold Resistance 5/- 1 300gp Faint Water Essence
Cold Resistance 10/- 2 500gp Weak Water Essence Jacinth (Flawed)
Cold Resistance 15/- 3 1000gp Glowing Water Essence Jacinth
Cold Resistance 20/- 4 3000gp Radiant Water Essence Jacinth (Flawless)
Electric Resistance 5/- 1 300gp Faint Air Essence
Electric Resistance 10/- 2 500gp Weak Air Essence Tarine (Flawed)
Electric Resistance 15/- 3 1000gp Glowing Air Essence Tarine
Electric Resistance 20/- 4 3000gp Radiant Air Essence Tarine (Flawless)

Spell Resistance[]

This can be added to armor, shields, and cloaks.

Enchantment Point Value Gold Essence Gem
Spell Resistance 14 2 500gp Weak Power Essence Black Opal (Flawed)
Spell Resistance 18 3 1000gp Glowing Power Essence Black Opal
Spell Resistance 22 4 3000gp Radiant Power Essence Black Opal (Flawless)

Regeneration[]

This can be added to armor, and shields.

Enchantment Point Value Gold Essence Gem
Regeneration +1 3 1000gp Weak Life Essence Sunstone (Flawed)
Regeneration +2 5 5000gp Radiant Life Essence Sunstone (Flawless)

Reduced Weight[]

This can be added to armor and shields.

Enchantment Point Value Gold Essence Gem
50% Reduced Weight 0 300gp Faint Air Essence -
99% Reduced Weight 1 500gp Weak Air Essence Mosstone

Skill Bonus[]

See below for what skills can be added to what items.

Enchantment Point Value Gold Essence Gem Add To:
Hide +5 1 500gp Faint Earth Essence Black Opal (Flawed) Armor
Hide +10 2 1000gp Weak Earth Essence Black Opal Armor
Move Silently +5 1 500gp Faint Water Essence Black Opal (Flawed) Armor
Move Silently +10 2 1000gp Weak Water Essence Black Opal Armor
Tumble +5 1 500gp Faint Air Essence Black Opal (Flawed) Boots
Heal +5 1 500gp - Pyrope (Flawed) Gloves, Bracers
Craft Weapon +5 1 500gp - Imperial Topaz (Flawed) Gloves, Bracers
Craft Armor +5 1 500gp - Imperial Topaz (Flawed) Gloves, Bracers
Craft Traps +5 1 500gp - Labradorite (Flawed) Gloves, Bracers
Craft Alchemy +5 1 500gp - Savorite (Flawed) Gloves, Bracers
Open Lock +5 1 500gp - Moonstone (Flawed) Gloves, Bracers
Disable Device +5 1 500gp - White Topaz (Flawed) Gloves, Bracers
Sleight of Hand +5 1 500gp - Black Opal (Flawed) Gloves, Bracers
Set Traps +5 1 500gp - Imperial Topaz (Flawed) Gloves, Bracers
Intimidate +5 1 500gp - Scaragos (Flawed) Helms
Diplomacy +5 1 500gp - Emerald (Flawed) Helms
Bluff +5 1 500gp - Zessar (Flawed) Helms
Search +5 1 500gp - White Topaz (Flawed) Helms
Spot +5 1 500gp - Rutilar (Flawed) Helms
Listen +5 1 500gp - Rutilar (Flawed) Helms
Spellcraft +5 1 500gp - Opal (Flawed) Helms
Concentration +5 1 500gp - White Topaz (Flawed) Helms
Taunt +5 1 500gp - Bloodstone (Flawed) Helms
Survival +5 1 500gp - Vanadi (Flawed) Helms
Perform +5 1 500gp Faint Power Essence Star Sapphire (Flawed) Instruments

Ability Bonus[]

Strength Bonus[]

This can be added to belts.

Enchantment Point Value Gold Essence Gem
Strength +1 1 300gp Faint Fire Essence -
Strength +2 2 500gp Weak Fire Essence -
Strength +3 3 1000gp Weak Fire Essence Aquamarine (Flawed)
Strength +4 4 3000gp Glowing Fire Essence Aquamarine
Strength +5 5 5000gp Radiant Fire Essence Aquamarine (Flawless)

Dexterity Bonus[]

This can be added to belts and gloves.

Enchantment Point Value Gold Essence Gem
Dexterity +1 1 300gp Faint Air Essence -
Dexterity +2 2 500gp Weak Air Essence -
Dexterity +3 3 1000gp Weak Air Essence Heliodor (Flawed)
Dexterity +4 4 3000gp Glowing Air Essence Heliodor
Dexterity +5 5 5000gp Radiant Air Essence Heliodor (Flawless)

Constitution Bonus[]

This can be added to boots.

Enchantment Point Value Gold Essence Gem
Constitution +1 1 300gp Faint Life Essence -
Constitution +2 2 500gp Weak Life Essence -
Constitution +3 3 1000gp Weak Life Essence Scaragos (Flawed)
Constitution +4 4 3000gp Glowing Life Essence Scaragos
Constitution +5 5 5000gp Radiant Life Essence Scaragos (Flawless)

Intelligence Bonus[]

This can be added to helms.

Enchantment Point Value Gold Essence Gem
Intelligence +1 1 300gp Faint Power Essence -
Intelligence +2 2 500gp Weak Power Essence -
Intelligence +3 3 1000gp Weak Power Essence Beryl (Flawed)
Intelligence +4 4 3000gp Glowing Power Essence Beryl
Intelligence +5 5 5000gp Radiant Power Essence Beryl (Flawless)

Wisdom Bonus[]

This can be added to amulets.

Enchantment Point Value Gold Essence Gem
Wisdom +1 1 300gp Faint Earth Essence -
Wisdom +2 2 500gp Weak Earth Essence -
Wisdom +3 3 1000gp Weak Earth Essence Cesian (Flawed)
Wisdom +4 4 3000gp Glowing Earth Essence Cesian
Wisdom +5 5 5000gp Radiant Earth Essence Cesian (Flawless)

Charisma Bonus[]

This can be added to cloaks.

Enchantment Point Value Gold Essence Gem
Charisma +1 1 300gp Faint Water Essence -
Charisma +2 2 500gp Weak Water Essence -
Charisma +3 3 1000gp Weak Water Essence Emerald (Flawed)
Charisma +4 4 3000gp Glowing Water Essence Emerald
Charisma +5 5 5000gp Radiant Water Essence Emerald (Flawless)

Saving Throws[]

See below for what saving throws can be added to what items.

Enchantment Point Value Gold Essence Gem Add To:
Saving Throw (Reflex) +4 1 500gp Faint Power Essence Labradorite (Flawed) Boots
Saving Throw (Fortitude) +4 1 500gp Faint Power Essence Bloodstone (Flawed) Belt
Saving Throw (Will) +4 1 500gp Faint Power Essence Moonstone (Flawed) Helm

Bonus Spell Slots[]

Spell slots can be added to almost any equippable items, you can only add a single spell slot this way, from spell level 1-6. Trying to add another one will overwrite previous spell slot.

Enchantment Point Value Gold Essence Gem Add to:
Bard Spell Slots Star Sapphire Weapon, Gloves, Jewelry, Armor
Cleric/Favored Soul Spell Slots Sapphire Weapon, Gloves, Jewelry, Armor
Druid/Spirit Shaman/Ranger Spell Slots Mosstone Weapon, Gloves, Jewelry, Armor
Paladin Spell Slots White Pearl Weapon, Gloves, Jewelry, Armor
Wizard/Sorcerer Spell Slots Amethyst Weapon, Gloves, Jewelry, Armor

Spells[]

See below for what spells can be added to what items.

Enchantment Point Value Gold Essence Gem Add To:
Expeditious Retreat 1/Charge 1 300gp - Indicol (Flawed) Boots
Bless Weapon 1/Charge 1 500gp Faint Good Essence Jade (Flawed) Amulets, Rings
Cure Light Wounds 1/Charge 1 500gp Faint Life Essence Pyrope (Flawed) Amulets, Rings
Entangle 1/Charge 1 500gp Faint Life Essence Vanadi (Flawed) Amulets, Rings
Magic Missile 1/Charge 2 500gp Faint Power Essence Opal (Flawed) Amulets, Rings
Protection From Alignment 1/Charge 2 500gp Faint Power Essence Jade (Flawed) Amulets, Rings (clerics,favored souls only)
Inflict Light Wounds 1/Charge 1 500gp Faint Death Essence Crown of Silver (Flawed) Amulets, Rings
Cure Moderate Wounds 1/Charge 2 500gp Weak Life Essence Pyrope (Flawed) Amulets, Rings
Darkness 1/Charge 1 500gp - Chalcedony (Flawed) Amulets, Rings
Identify 1/Charge 1 500gp - White Topaz (Flawed) Amulets, Rings
Invisibility 1/Charge 2 500gp Faint Power Essence Black Opal (Flawed) Amulets, Rings
Knock 1/Charge 1 500gp Faint Water Essence Black Opal (Flawed) Amulets, Rings
Melf's Acid Arrow 1/Charge 2 500gp Faint Earth Essence Vanadi (Flawed) Amulets, Rings
Ghostly Visage 1/Charge 1 500gp Faint Power Essence Opal (Flawed) Amulets, Rings
See Invisibility 1/Charge 1 500gp Faint Power Essence Rutilar (Flawed) Amulets, Rings

Container Weight Reduction[]

Can be added to containers.

Enchantment Point Value Gold Essence Gem
Container Weight Reduction -20% 1 300gp Faint Power Essence -
Container Weight Reduction -40% 2 500gp Weak Power Essence -
Container Weight Reduction -60% 3 1000gp Weak Power Essence Black Diamond (Flawed)
Container Weight Reduction -80% 4 3000gp Glowing Power Essence Black Diamond
Container Weight Reduction -100% 5 5000gp Radiant Power Essence Black Diamond (Flawless)

Bonus Feats[]

See below for which feats can be added to which item types.

Enchantment Point Value Gold Gem Add to:
Alertness 1 500gp Rutilar Ranged Weapons, Helm, Amulet, Ring
Combat Casting 1 500gp Opal Instrument, Glove, Bracer, Amulet, Ring
Curse Song 2 500gp Crown of Silver, Faint Death Essence Instrument, Helm, Amulet, Ring
Deflect Arrows 2 500gp Indicol Melee Weapons, Glove, Bracer
Dodge 2 500gp Schorl Ranged Weapons, Boots
Extended Rage 1 500gp Pyrope Belt, Glove, Bracer, Amulet
Extra Music 1 500gp Zessar Instrument, Helm, Amulet, Ring
Extra Rage 1 500gp Jacinth Belt, Glove, Bracer, Amulet
Extra Turning 1 500gp Jade Glove, Bracer, Amulet
Dash 1 500gp Imperial Topaz Ranged Weapons, Boots
Extra Wild Shape 1 500gp Savorite Belt, Amulet, Ring
Point Blank Shot 2 500gp Rutilar Ranged Weapons, Helm, Amulet, Ring
Spell Focus: Abjuration 1 500gp Amethyst Instrument, Glove, Bracer, Amulet, Ring
Spell Focus: Conjuration 1 500gp Crystal Instrument, Glove, Bracer, Amulet, Ring
Spell Focus: Divination 1 500gp Black Pearl Instrument, Glove, Bracer, Amulet, Ring
Spell Focus: Enchantment 1 500gp Green Quartz Instrument, Glove, Bracer, Amulet, Ring
Spell Focus: Evocation 1 500gp Fire Opal Instrument, Glove, Bracer, Amulet, Ring
Spell Focus: Illusion 1 500gp Rainbow Obsidian Instrument, Glove, Bracer, Amulet, Ring
Spell Focus: Necromancy 1 500gp Chalcedony Instrument, Glove, Bracer, Amulet, Ring
Spell Penetration 2 500gp Jargoon Instrument, Glove, Bracer, Amulet, Ring
Cleave 2 500gp Rainbow Obsidian (Flawed) Armor, Shield, Amulet, Ring, Gauntlet/Bracer,
Power Attack 1 500gp Rainbow Obsidian (Flawed) Armor, Shield, Amulet, Ring, Gauntlet/bracer,
Two-Weapon Fighting 1 500gp Green Quartz (Flawed) Armor, Shield, Amulet, Ring, Gauntlet/bracer
Two-Weapon Defense 2 500gp Green Quartz Shield, Amulet, Ring, Gauntlet/bracer
Arcane Defense (Evocation) 1 500gp Fire Opal Armor, Shield, Amulet, Ring, Belt, Gauntlet/Bracer, Helmet
Blooded 1 500gp Savorite (flawed) Belt, Amulet, Ring
Sneak Attack +1d6 2 500gp Carnelion Gauntlets, Amulet, Ring
Artist 1 500gp Green Quartz (Flawed) Gauntlets, Amulet, Ring
Bullheaded 1 500gp Zessar (flawed) Gauntlets, Helmet, Amulet, Ring
Improved Initiative 1 500gp Green Quartz (Flawed) Gauntlets, Helmet, Amulet, Ring
Toughness 3 500gp Saltwater Pearl - Black (flawed) Gauntlets, Helmet, Amulet, Ring
Arcane Defense (Abjuration) 1 500gp Amethyst Gauntlets, Amulet, Ring
Arcane Defense (Conjuration) 1 500gp Crystal Gauntlets, Amulet, Ring
Arcane Defense (Enchantment) 1 500gp Green Quartz Gauntlets, Amulet, Ring
Arcane Defense (Illusion) 1 500gp Rainbow Obsidian Gauntlets, Amulet, Ring
Arcane Defense (Necromancy) 1 500gp Chalcedony Gauntlets, Amulet, Ring
Arcane Defense (Divination) 1 500gp Black Pearl Gauntlets, Amulet, Ring
Track 1 500gp Mosstone (Flawed) Gauntlets, Amulet, Ring
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