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The Elemental warrior sees that great strength comes from focusing on the most basic aspects of reality. The sages say that the worlds are formed through combinations of fire, water, earth, and air, and that any problem can be overcome with the correct application of these forces. The elemental warrior becomes attuned to one of these building blocks of reality, channeling its power to great effect.


Requirements[]

Base Attack Bonus: +5

Skills:Lore 5 ranks


Class Features[]

Hit Dice: d10

Proficiencies: None

Skill points: 2 + Int modifier

Class skills: Craft Armor, Craft Weapon, Intimidate, Lore, Taunt, Tumble

Base attack bonus progression:High

Saving throws High: :Fortitude                                                                                                             

Level Features Gained
1 Elemental Affinity
2 Elemental Manifestation
3 Elemental Weapon
4 Elemental Movement
5 Elemental Strike

Elemental Affinity : At Level 1, the Element Warrior Gains resistance to their chosen element( Electricity, acid, fire, cold) 10 Resistance, they gain an extra 5 resistance on top of the base of 10 at every level, capping at 30 elemental Resistance at level 5

Elemental Manifestation: At level 2, the Elemental Warrior can manifest her chosen elemental aspect, this effect lasts for 1 minute, increasing by 1 minute every level after to 4 minutes at level 5, and has a cool down of 5 minutes.

Air: Brisk winds whip around the elemental warrior's body deflecting all incoming blows and arrows directed at her. All attacks against her have a 20% miss chance that increases by 10% every level after to 50% at level 5.

Earth: The elemental Warrior's skin becomes sheathed in rock. She gains a damage resistance of -15 adamantine.

Fire:The Elemental Warrior becomes inflamed and gains a Shield that lashes out when hit dealing 1d6 Fire damage at level 2. When the Elemental Warrior Reaches Level 5 the damage increases to 3d6, and you gain the benefits of haste.

Water: The Elemental Warrior becomes coated in water and gains a Shield that lashes out when hit dealing 1d6 Cold damage at level 2. When the Elemental Warrior Reaches Level 5 the damage increases to 3d6, and you gain Regeneration 5. In addition anyone hit by the cold damage is slowed.

Elemental Weapon: At level 3, The Elemental Warrior can imbue their Melee Weapons with their chosen Element. Gaining 1d6 points of damage, this increases to 3d6 at level 5 Air = Electricity, Earth = Acid, Fire = Fire , Water = cold

Elemental Movement (Su):At Level 4 The Elemental Warrior becomes faster(The Elemental warrior gains the Feat: Dash)

Elemental Strike: At Level 5 The Elemental Warrior can channel her chosen elemental too deal a devastating melee strike every thirty seconds

The Formula is DC 15 + Constitution Modifier + Elemental Warrior Class Levels


Air: Target takes 6d6 points of bludgeoning damage from a sudden gust of wind and is knocked prone (Fort save negates knockdown).

Earth: target takes 6d6 points of bludgeoning damage from the crushing touch attack and is slowed down (Fort save negates push).

Fire: Target takes 6d6 points of fire damage and catches on fire for 1d4 + constitution modifier + Elemental Warrior Levels. rounds (Fort save negates catching on fire).

Water: Target takes 6d6 points of damage as moisture is drawn from its body(Cold damage) and becomes nauseated for 1 round + Constitution Modifer + Elemental warrior Levels (Fort save negates nausea, daze effect).

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