Duodrones appear as a pair of small, flat rectangular flesh-and-metal boxes stacked on top of each other with spindly arms and legs. There are exactly fifty-five million duodrones in existence at any time.
Though not much taller than a gnome, duodrones are surprisingly strong for their size. They are used as heavy labor or shock troops. In combat, duodrones coordinate their attacks with each other, but are more likely than monodrones to split up to weaken individual opponents. They typically use their surge of strength in the first round of combat in an attempt to appear stronger than they actually are, hoping to scare off opponents without incurring heavy losses.
Modrons in Sigil tend to be either present on a mission for their superiors, or they have gone rogue. Those on missions tend not to stay long, instead single mindedly following orders until completion or death. Rogue modrons are more complex, their motives frequently unfathomable. Just because a modron has gone rogue it does not mean it is Chaotic. Some rogue modrons are extremely lawful, but their programming has corrupted in some way so they no longer obey the orders of their superiors.
Please note that the natural alignment of a Duodrone is Lawful Neutral. Duodrone characters may be no more than one step away from the natural alignment of their race.
Racial Traits:[]
Ability Adjustments: +2 Strength, +4 Constitution, +2 Wisdom
Darkvision: Can see in the dark up to 60'.
Construct Properties: While not constructs in the traditional sense, they share most of the same immunities. Modrons are immune to sleep, mind-affecting, charm, paralysis, death, ability damage, ability drain, and energy drain effects. They are not subject to critical hits, poison, disease, or sneak attacks.
Mechanus Cannon: Can call upon the mighty mechanus cannon to strike enemies. LN Modrons have the best control over the cannon, but even ones whose alignment has gone astray still has the access codes, even though their control over it is reduced.
Favored Class: None. No XP penalty for multiclassing.
Level Adjustment +3