A list of scripts that can be applied to doors, along with what they do.
bdoor_oopen - Doors do not automatically close when you open them. To make your door close, put this script in its onopen slot. This script will also regenerate a door that has been "destroyed."
bdoor_ounlock - Doors also do not automatically relock themselves. To make your door relock itself, put this script on its onunlock slot.
bdoorw_odamage - Put in the ondamage slot of a door that you want to allow PCs to bash without permanently destroying. Example: the doors in the undersigil area under the bazaar. Make sure you also use bdoor_oopen. There are several scripts in the bdoor line that have the same function, but just different effects. This is the one for wood doors.
bdoorm_odamage - As bdoorw_odamage, but for metal doors.
bdoors_odamage - As bdoorw_odamage, but for stone doors.