Note: This page only lists changes and new functionality, and links out to NWN2 wiki for basic features. For more information on the class, see the page for Divine Champion on NWN2 wiki.
Class Features[]
Divine Champions have the following progression. Only new or changed features are hyperlinked.
| Level | Features gained |
|---|---|
| 1 | Lay on hands |
| 2 | Bonus feat, sacred defense I |
| 3 | Smite Infidel |
| 4 | Bonus feat, sacred defense II |
| 5 | Divine Wrath |
| 6 | Bonus feat, sacred defense III |
| 7 | — |
| 8 | Bonus feat, sacred defense IV |
| 9 | — |
| 10 | Bonus feat, sacred defense V |
Changes[]
The following changes have been made to existing features.
Skills[]
Divine Champions now gain 4+Int skill points per level.
Lay on Hands[]
Lay on Hands now has a cooldown of 1 minute. Divine champion levels stack with Knight (Paladin path) levels for determining the power of Lay on Hands.
ONGOING DOCUMENTATION QUESTION: can lay on hands be used to harm undead now?
New Feat Options[]
The following new feats have been added to the Divine Champion bonus feat list: Heavy Armor Optimization, Greater Heavy Armor Optimization, Epic Heavy Armor Optimization.
In addition, weapon feats for the new Odachi, Ninjato, Maul, and Whip weapons have been added. The remaining new weapons use the existing feats for related weapons (i.e. quarterstaffs for short staffs, great swords for giant swords, daggers for stilettos, etc). This full list of feats is: Weapon Focus, Greater Weapon Focus, Epic Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Epic Weapon Specialization, Improved Critical, Power Critical, and Overwhelming Critical.
Smite Infidel[]
Smite Infidel now has a 30 second cooldown, instead of uses per day. Knight levels (regardless of path chosen) are added to Divine Champion levels when determining the damage bonus.
Divine Wrath[]
Divine Wrath now has a 5 minute cooldown, instead of 1 use per day.
Multiclassing[]
Divine Champion levels progress class feats from the Knight (Paladin, Blackguard, and Sentinel paths). Each Divine Champion level increases smite damage for a Knight of any path's Smite Evil or Smite Good ability (and as Smite Infidel of course) as well as Turn Undead rolls.