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Cerebremancer

Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind. Cerebremancers tend to be driven, ambitious sorts, willing to sacrifice more subtle abilities in exchange for pure power. Many continuously hunt for further knowledge that will enhance their mastery of both arcane spells and psionic powers.

Requirements:[]

Spellcasting: Able to cast 3rd level Arcane spells as a Wizard. 5 levels of Wizard - no alternatives.

Manifesting: Able to cast 3rd level Powers.

Skills: Concentration 6 ranks, Lore 6 ranks.

Feats: Skill focus - Lore

Class Features: []

Hit Die: d4

Proficiencies: A Cerebremancer gains no additional proficiencies.

Skill Points: 2 + Int Modifier

Class Skills: Bluff, Concentration, Craft (Alchemy), Craft (Armor), Craft (Weapon), Diplomacy, Heal, Intimidate, Listen, Lore, Spellcraft, Spot, Survival, Use Magic Device

Spellcasting: Upon gaining a level in Cerebremancer, the character gains new spells, powers, and power points as if he had also gained a level in his highest caster class and manifester class.

Cerebremancers benefit from PML for their wizard side only.

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