This is the index page for all things toolset and building related.
Tips for getting started[]
The NWN2 toolset is a very powerful tool which can be used to build areas, conversations, items, creatures, VFX, and write and compile code for NWN2. It is also a finicky beast, which will crash and destroy everything you have worked on. Fortunately, many have come before you, and you may learn from their mistakes.
- Turn off Auto Save. Auto Save can be turned off under View -> Options -> General. Do so as soon as possible; auto save is annoying on the best of days, and will crash your toolset and make you loose all progress on a bad day.
- DO remember to save your work. Since you will not be using Auto Save, remember to save frequently. Especially when working with creatures and items.
- Work in Directory Mode. The Toolset has two types of modules: Directories, and .mod files. Mod files are only suitable for small projects (read: not PWs), are easily corrupted, and hard to retrieve files from post-corruption. Use Directories. Any module saved as a .mod file can be converted to a Directory by choosing File -> Save Directory. Directories can likewise be opened by selecting File -> Open Directory. Directories are, as the name suggests, just a folder filled with all the individual files that make up a module. When working with a Directory, area files are automatically saved on close, and scripts are all saved on compile, so there is less chance that you will accidentally loose progress on either of those types of projects. Files can also always be retrieved from the Directory, even if the toolset refuses to open it.
Builder's Module[]
If you are interested in building for SCoD, or want to create a Player House, check out the Builder's Module.
All items (11)