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Factions

The Factions are the governing powers of Sigil, each with their own philosophy, idea of how the multiverse really is, and how it ought to be run. You could say that they're fifteen different (mostly mortal) takes on the planes and what they mean for people.

Everyone who is anyone in the City of Doors is a factioneer. The current Factions of Sigil are:

Player characters are prompted to join a faction at the Mimir in the OOC Room. Mechanically, joining a faction gives you a faction badge, which can be used for certain faction-specific functions.

A Brief History[]

There haven't always been fifteen factions, and they haven't always been so powerful. Once upon a time, Sigil was filled with dozens of competing interest groups, and ruled over as much by the trade guilds as the factions. But the Lady got tired of it. In an incident known as the Great Upheaval the Lady visited each factol of the (then) 49 factions and gave them an ultimatum: in a fortnight's time, there were to only be fifteen factions in the city.

The factions quickly reorganized themselves. Some of them disbanded, some left the city, and others merged. At the end of the fortnight there were fifteen factions, and only 17,000 people were flayed for disobeying the Lady's commands.

Joining a Faction[]

Anarchists claim that most factions accept anyone who shows up with a bit of jink and a promise to toe the line (or not to, if a body’s looking to he a Xaositect). Fact is, unless the Free League’s involved, becoming a member’s not that simple. Sure, anybody can declare allegiance to a faction. Talks cheap, and the streets are filled with loud-mouthed urchins who change their colors every other week. No one takes ’em seriously.

True Factioneers are cutters who take the Faction's beliefs seriously, and often have a sponsor in the faction they're looking to join. Many factions have initiation rituals, which are detailed in the individual faction sections.

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