Sigil NWN2 PW Wiki
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Getting Started[]

Starting the server isn't necessarily the easiest experience you may come across. However there are ways to get going, so don't worry! We're going to try to keep this as up to date as possible to help you get going.

Handling Money/Early Purchases[]

Handle most of your purchases with the Bouldertanks[]

It is an easy mistake to do to try to buy items from more expensive NPC merchants, but the majority of your gear will be best bought from the two dwarves in the bazaar, with the last name "Bouldertank". Other useful purchases outside of their inventory includes:
1) Healing Kits, minor healing potions (Great Bazaar)
2) Tattoos (Hive Ward) Special note: If playing a race without damage reduction, buy a tattoo of resilience early, it is 300 gold pieces, and increases your survivability a lot.
3) Henchmen (Hive Ward) Level 5 thug can get you through early challenges with minimal work from you. Costs around 800 gold pieces, very much a worthy investment.
4) Buffs (Great Bazaar) Tarion Tannebrin sells buffs, they can help you to a start.

PC Merchants are your friends[]

Sigil City of Doors (SCoD) economy revolves largely around player merchants and craftsmen. They will offer you much better prices than NPCs will, both buying and selling. Although few player merchants will wish to purchase items that nobody wants, those things you may just as well sell to NPCs, 300gp is better than none.
Don't be afraid to ask prices on items, worst case you'll at least get a tangible goal to work on. Or you can try to make alternative deals. Most merchants will give value to roleplay, so it's a good way to try to work on the prices and not just treat the player characters as item vending machines.

Gold Spending Philosophy[]

Sometimes you may feel like spending all your savings to buying just the best of the best items. That can be a mistake however. Several weaker items can add up to greater benefits than a single great item. And you will be getting more gold regardless, so initially you might want to aim to get the best short term benefit. After all, what you want is to get reliable way to gather more gold for now, not get all the end game items. You'll have time for that, don't worry.


Assessing your characters strengths/weaknesses[]

One of the biggest issues is to understand what your character is good at and what they are bad at, not to mention the strategies of your character. Three means of survival:
1) Avoiding getting hit. (AC, concealment, miss-chances, mirror image)
2) Keeping out of the striking range. (ranged weapons, hiding, invisibility, traps, fast movement, summons, feats to avoid attacks of opportunity...)
3) Being able to take beating. (hit points, DR, damage immunity)
Out of this list the #3 should be your absolutely last resort. If you take a lot of beating, it means you are in threat of dying fast, even if you have a lot of hit points. As obvious as it sounds, the less damage you take, the better you are inevitably performing... if you can avoid it, avoid resorting to hit points, but do not neglect them entirely either since they are your last line of defense when #1 and #2 fails you.
The type of class you picked tends to revolve around a certain role in combat, acknowledge and play in the theme of this if you aren't familiar with the class. It works surprisingly well if you don't try to play it as something it is not.

Where to go now?[]

This isn't the only way to do things, but for your first experience, might as well get comfy with at least one way, and explore onward next time. You'll likely find many interesting things that may spark up new characters in near future anyway!

Great Bazaar/Market Sewers[]

It might be very tempting to leave the Great Bazaar or the tunnels beneath quick, but it is advisable to instead do some of these quests first, some will be ever on going quests such as rune or book collections, and some will be fulfilled later on the line. Try to filfill as many as you can before moving on to the Clerks Ward, from where to head to the Hive Ward, and then you're ready for some Under Sigil finally!

Marroweater[]

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::: The Ogre Magi Marroweater offers a gold bounty for any Rune Stones brought to him for 100 gp a rune. You will also receive 25 exp a piece.

Esmeralda the Gray[]

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::: Located on the eastern side of the Grand Bazaar, Esmarelda the Gray asks for you to find out the portal key to her home in the Gray Wastes; the Hall of Information provides this via the Portal Registrar; though the quest can be completed from the start by having an Obsidian Statue in your inventory, purchasable from Zharak, to complete the quest for 100 gp and some xp.

Fat Candle[]

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::: Start at the Fat Candle by talking to Lisbeth the Cook; she'll offer you 30 gp and a little bit of XP for stealing some bottles of wine from the cellar of Chirper's, accessible through the Market Ward Tunnels behind several bricked-off archways. After handing them back to her, return to Chirper's and talk with Sunny the Bartender and inform him of Lisbeth the Cook's designs; he'll reveal that she's violated some sort of promise; redeem yourself in Sunny the Bartender's eyes by returning to the Fat Candle and steal some of their wine, located nearby Lisbeth the Cook; this requires a Sleight of Hand or a Move Silently check to succeed. Failure means the rest of the quest is unable to be completed until next reset; assuming a success, return to Sunny the Bartender with your spoils to be rewarded.

Chirpers[]

Quest 1: Expand to view details, or avoid spoilers by not doing it!
Within Chirper's one can find a Wererat Patron in the Skull Museum; upon approaching and succeeding on a DC 15 spot check you notice him stealing one of the exhibits; you can either rat him out literally to the nearby guards or extort him for XP and gold.
Quest 2: Expand to view details, or avoid spoilers by not doing it!
Located in the Hall of Information beside a Kobold named Lunch, Thought Taker asks the player to travel into Undersigil and talk to Mniitvak, the quest erroneously refers to the Foul Olde Spirit Inn, though otherwise identical. Travel to Undersigil's halls and locate Mniitvak, offer him 20 gp for the relic and return it to Thought Taker for a silver +1 weapon and some XP. Complete this alongside Layla's Herb Box.

The Flame Pits[]

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In the Flame Pits, Larill Zasskos complains of animated objects harassing her employees whenever they go into the cellar. Below the streets of the Bazaar, a Quasit has taken to animating objects for idle mischief; hunt it down within the Market Ward Tunnels, and kill it to complete her quest for 200 jink and some XP. It is usually located in the bottom-right corner of the map, across a series of bridges.

The Office of Vermin Control[]

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Located just outside Chirper's main entrance, the unhappy Kaiyetan the Rat Catcher offers a bounty to kill a Big Cranium Rat, assumed to be hiding and planning in the sewers just below. Accessible by a cellar doorway in the Office and through a bricked archway, the Big Cranium Rat in question is found anywhere within the Market Ward Tunnels roaming about with other Cranium Rats in tow; once killed you can bring it's carcass back to Kaiyetan the Rat Catcher for 150 jink and some XP.

Zakk's Corpse Curing[]

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Within this shop the elderly Dusty offers to pay you 100 gp per corpse brought to her; up to three can be found beneath the Bazaar in the Market Ward Tunnels, though only two can be turned in per reset for a total of 200 gp and a little XP to go with it.

Layla the Herbalist[]

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Layla the Herbalist, located in the Great Bazaar, offers a quest to visit Mniitvak in Undersigil's halls and retrieve a box of exotic herbs for her; bring 100 gp along to pay for the box and on return she will offer options of weaponry or jink; both come with a nice gift of XP, also. Be sure to grab Thought Taker's quest just below as well when delving into Undersigil. Be forewarned; Undersigil isn't very kind. Travel with care or a thug henchman.

Clerks Ward[]

Toby the Mad[]

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Located just outside the Hall of Speakers in the north-eastern most corner of the Clerk's Ward stands both Sarah and Toby the Mad. Sarah will reveal that poor Toby has been cursed by a wizard for fouling up as his apprentice; chat with Toby and navigate through his dialogue to complete the quest for a little bit of XP.

(Quick dialogue route by numbered responses: 3 4 3 2 3 4 1 2 3 4 2.)

Graydon Riddlemaker[]

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Located near the Hall of Records in the southern area of the Clerk's Ward, this fellow offers a quest for a small bit of XP to answer his riddle. Feel free to google the answer for this one.

(Bonus; Shadowdancers get a unique answer to this one that is also correct.)

Lobby Attendant[]

Quest 1: Expand to view details, or avoid spoilers by not doing it!
The Lobby Attendant found within the Hall of Records offers 50 XP and a small amount of gp per readable book brought to her; this XP amount never scales down with level, hence hoarding them until high levels can be a significant boon, or selling them to higher level characters starving for XP can net some decent money.
Quest 2: Expand to view details, or avoid spoilers by not doing it!
DANGEROUS: In the Hall of Records accessed through the south-most end of the Clerk's Ward, the Lobby Attendant offers a quest to locate a Book on Khaasta Culture, found within the Outlands; the portal to which resides in one of the back rooms of the same Hall of Records, to which the key is a Shovel, purchased from Layla the Herbalist in the Bazaar. Fight your way to the Mine Entrance located in the first zone and in the 'sleeping quarters' part of the Mine, you will find a chest that contains the book.

Ulbart the Unlucky[]

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Found outside both his house, smack dab in the middle of the Clerk's Ward, Ulbart the Unlucky offers a quest to kill a creature within his bedroom which has invaded through the portal to Brux just outside his front door; the reward offered is your choice between 300 gp by demanding he hurry up and pay you, or a DR 10/Cold ring that must be identified. Take the ring the first time, as it's useful later on for other quests and several zones.

Eloise[]

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Located just beside a portal to Mercuria along the eastern edge of the Clerk's Ward, Eloise offers a quest to retrieve a handful of curative berries; said berries are beyond the portal which is opened by a Gold Ring sold by Zharak, up the very steep hill immediately behind the portal towards the west by the map's directions. The Goldberry Bush is located at the top nearby a pair of glowing trees; use the inspection mode to find it if you have any difficulty.

Lahar[]

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This one's a little bit twisty. First, visit Zharak and purchase a Sapphire Amulet, then travel to Mercuria by way of Portal as mentioned in the quest "Golden Berries in Mercuria", head up to where you located the Goldberry Bush previously. Between the two trees a portal to Baha will appear; head inside. Baha is separated into a lot of very nice little floating islands; transitions appear as glowing blue clouds on the ground. Go to the first one and select the Bazaar as your destination.

Once in the Bazaar, head to the western-side of the area until you find a square wood-bordered garden with palm trees inside of it, with a blue gazebo tent just to the south of it. Next to that tent is a door that leads into a Tailor's Shop, where you'll find Lahar. He'll lament about losing a Hairpin for his lover and mention in passing he had visited a Coffee Shop nearby.

Head outside and directly north is another door leading to a merchant shop well worth visiting for flavourful RP items, but where you need to be is just to the left of that shop, down a narrow alleyway. You'll know it's the right one if you see a caravan to the right of the alleyway and the roof of the building has a red-trimmed sign with a stern face on an iron tankard displayed. Head inside and talk with the Owner; dialogue will provide you with the Hairpin, which you should return to Lahar. In return, Lahar provides you with some XP and an unconventional reward; a permission pass to enter into the nearby Sultan's Palace as his guest. You should take some time to explore around Baha, visit the previously mentioned shop and go explore the Palace. The gardens are very nice and the Toucan by the pond is gorgeous.

Hive Ward[]

While you are here, you might look into Resilient tattoo or henchmen, especially if you are a typically weaker class such as rogue or wizard whom usually struggle in the beginning.

Tcetisoax the Xaositect[]

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Located to the left from the entry point if approaching from the Clerk's Ward, along the western-most street of the Hive Ward just nearby Tald's Workshop, this woman offers a bounty for a barrel of Limbic Ale. To complete this quest you'll need a total of 400 gp on hand, but after spending that 400 gp you'll receive 750 gp for a net profit of 350 gp. Begin by heading to the Night Market located in the north end of the Hive Ward and talk with Takk'halar Blacktalon, the red dragon-headed fellow.

Ask him for a special service and inquire after a forged invitation to the Bottle and Jug's private party, pay 100 gp. Head to the Bottle and Jug, go to the back room located in the "Staff Lavatory" and talk with the Fensir Bouncer beside the locked gate, offer him your pass and then talk with Mahkata the Bartender, pay 300 gp for the barrel of Limbic Ale and bring it back to Tcetisoax the Xaotisect for your reward; 750 gp and some decent XP. Feel free to hang about and watch the show if you like, too. My money's on the Minotaurs.

Under Sigil[]

This is a location you should head to last, though you have gained quests to enter here much sooner already, don't worry! You'll get your share of fight soon enough!

Don't forget to grab Thought Taker and Laylas quests before heading down here!

Whistling Stonehead[]

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As you fight your way through Undersigil you'll come across a wooden bridge early on; nearby an interactive piece of architecture will accuse you of stealing it's eyes; assure it otherwise and you'll be sent on a quest to retrieve them. Further down you can find a Tiefling Necromancer accompanied by a cadre of lackies and sometimes a large Ogre; kill them all and the Tiefling will drop the needed eyes. Return them to the Whistling Stonehead for your reward.
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