Azers are dwarf-like beings from the Elemental Plane of Fire. They resemble dwarves with hair and beards of fire, with bronze skin. They rarely provoke a fight, but hate and war against the efreeti.
- Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma.
- Darkvision: Azers can see in the dark up to 60 feet.
- Natural Armor: Azers gain a +2 stacking bonus to natural armor.
- Spell resistance: Azers get spell resistance 11+ character level.
- Severe Vulnerability to Cold: Azers have a vulnerability to cold well beyond almost all other elementally-vulnerable creatures, taking +100% damage rather than +50%.
- Immunity to Fire: Azers are not harmed by fire.
- Heat: Azers hold enough heat that their melee attacks deal an additional 1d6 fire damage. (Dev note: In order to apply this damage to any melee attack without possible item property sticking or issues with creature weapons it was necessary to apply the damage bonus to the target itself, so same as with Sacred Flames it bypasses damage resistance.)
- Racial Weapon Proficiency: Azers are proficient in the dwarven waraxe.
- Favored Class: Fighter.
- Level Adjustment: +3.