Avoid Planar Effects (Abjuration)
Spell level: Cleric/FS 2, Druid/SS 2, Ranger 2, Sorcerer/Wizard 3; innate 3
Components: Verbal, Somatic
Descriptor: Planar
Range: Touch
Area of Effect: one creature
Duration: 1 round/caster level
Save: harmless
Spell resistance: No
This spell protects a body against the natural hazards of planeswalking. If one goes 'walking to the Quasi-Elemental Plane of Salt', for example, the atmosphere won't dehydrate and salinate a sod with this spell active, but a Salt Mephit casting 'dehydrate' or using their breath weapon will harm you just fine. This spell also provides a modest protection against even extreme or magical elemental damage (2/- Resistance Fire, Acid, Electricity, Cold) but it is best not to rely on these in battle.